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Advanced [show]


Andry Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears rags and sports a simple walking cane. She wears her chestnut hair up. Her eyes are gray and beady.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of drow once and for all.

History: She was raised in a forest tribe. Through the years after Andry was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Andry's mother didn't care for her much, and the feeling was mutual. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Andry Sunmeadow, Female Halfling Cleric 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp. Tiger eye turquoise (16 gp).


Social Check DCs


Wobbles Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. Through the years after Wobbles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wobbles's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Wobbles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Wobbles Gummen, Male Gnome Paladin 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Torgga Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a well pressed and immaculate suit (or dress). Her hair is long and blonde with streaks of golden, and is pulled back with small grey clips. Her brown eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Bonds: Family, Military, Religious, Enemies. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Torgga Broodfist, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Phelaia Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fancy black dress. She has dyed her greying red hair a little too much giving a sharp red color. She wears crescent spectacles with a black brim.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She feeds upon the attention of others.

History: The child of a Blacksmith, who enjoyed hunting, Phelaia was taken on many hunting expeditions. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Attractive, Nature, Immigrant, Criminal record. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Phelaia Amuse, Female Tiefling Monk 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1300 sp. 1 Bullseye lantern.


Social Check DCs


Melissa Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet costume with the symbols of luck on her torso. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish red hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A true patriot, Melissa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Melissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 13 years.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Joker. Bonds: Attractive, Military, Mentor. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Melissa Martell, Female Half-Elf Adept 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 8 (-1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs

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