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Advanced [show]


Zaffrab Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue armored body suit, with a simple white line shooting up and back down. He has a brown handlebar mustache and slicked back brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Zaffrab and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Zaffrab Welber, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp.


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears a lot of dark rich colors, with gold accents. He has styled his white hair well, parting it to the right. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: The child of a Priest, who enjoyed hunting, Barendd was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world

Ideals: Professionalism. Flaws: Addict, Impulsive. Bonds: Attractive, Nature. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Barendd Dankil, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Arannis Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Arannis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Terse, Disease. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Arannis Goltorah, Male Elf Ranger 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Oda Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tan painted combat armor at almost all times. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born blind and as such lacked many opportunities for work. She moved out west to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Oda Sympony, Female Gnome Cleric 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Lapis lazuli (6 gp).


Social Check DCs


Margery Reed, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has brown hair. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Adept school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Entrepeneur, Athletic, Optimist, Gifted. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Margery Reed, Female Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs

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