Mardred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. Her moppish white hair is in a traditional bowl cut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Slave, Nature. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Alice Gracey, Female Human [Permalink]
Personal [hide]
Description: A 5'11" southern woman, she prefers to wear brown pants and tee shirts. Her red hair is braided into rings. Her eyes are a pleasant violet.
Personality: Alice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is afraid of women and trembles around them
History: She was born at the edge of vast plains. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the south; and wishes to resurrect an old love
Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Nature, In love. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
Curran Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is typically in his Blacksmith uniform. He is muscular with a powerful set of arms. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: He is greedy; and to be a navigator again
Ideals: Passionate. Flaws: Fearful. Bonds: Job, Attractive, Rich. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 30 gp.
Oskar Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: Blue quartz (11 gp). Fire opal (600 gp). Moonstone (60 gp). 1 Masterwork Common Ranged Weapon.
Mantus Aid, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears just a green suit. His hair, while still mostly brown, has prominent grey streaks. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
