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Advanced [show]


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly white, has prominent grey streaks. Her eyes are amber.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the north, but her parents moved at a very young age to the east. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in axe use. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Immigrant, Enemies. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Mardnab Lingenhall, Female Gnome Ranger 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 19000 cp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Banded mail.


Social Check DCs


Ur-Edin Law, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Insane, Lazy. Bonds: Rich. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Ur-Edin Law, Male Half-Orc Barbarian 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 800 sp.


Social Check DCs


Anverth Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and wears tan painted combat armor at almost all times. His white hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of northern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Anverth never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Doesn't want to be a Barrister and was forced into it by his family.

Flaws: Shy. Bonds: Family, Immigrant, In love. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Anverth Rofferton, Male Gnome Aristocrat 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)17 (+3) 16 (+3)9 (-1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Nurkara Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a pastel scarf, and carries tridents. Her black hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is afraid of women and trembles around them

History: The child of a Painter, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Like her mother and her sister before her, after school she went straight into learning to become a Layabout. She has set out to sabotage the competition.

Motivation: Expand her business; and further expansion of business

Ideals: Fighting. Flaws: Terse, Shy. Bonds: Nature, Job. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Nurkara Brazzik, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)6 (-2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 240 gp. Citrine (60 gp).


Social Check DCs


Bertram Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries a battered club and tarnished shortspear as well. He is bald on top and has large blonde tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he has a crush on the local painter

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Has a crush. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Shadowquick, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs

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