Tyna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is greying and her face has many wrinkles. She wears an eyepatch.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the south to a Fortune-teller, Tyna learned a great deal about her father's area of expertise. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Fortune-teller like her father before her.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and to unite with her sister
Flaws: Ugly, Insane. Bonds: Poor, Family, Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp. 1 Chain shirt.
Windy In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright brown dresses and hats. Her orange fur is greasy and uncared for. She has gleaming, smiling hazel eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is able to fit into much smaller and tighter spaces than normal.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 13th year, her parents were killed by a brigands raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Windy was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 110 gp.
Antinua Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is typically in her Actor uniform. She has done her best to style her golden hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Antinua is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Antinua was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She has worked as a Actor like her father before her.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Flaws: Shy. Bonds: Job, Family, Poor, Immigrant. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rosalind Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. With bright brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Cocky and sure of herself, she believes she is the best Roofer born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rosalind is combative with any and all who dare try her patience in the slightest.
History: She was born to loving parents in a slum to the north. In her 13th year, her parents were killed by a illithids raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.
Motivation: A deep hatred of illithids.
Ideals: Justice. Bonds: Poor, Job, Enemies. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: Just what you see.
Vonbin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is dressed in a clean brown cloak covering his clean studded leather, marred by beers. His black hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Vonbin hails from a village terrorized by illithids. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vonbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vonbin. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Enemies. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
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