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NPC Generator

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Advanced [show]


Godfrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His black hair is drawn into a tight pony tail with a card scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Nature, Religious. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Godfrey Roscoe, Male Human Monk 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Aramil Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has chestnut hair. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up kukri and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Adventurer, Immigrant, Nature. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Aramil Ethanasath, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Smokesticks. 4 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Sarah Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has done her best to style her brown hair to look like a famous performer. She has a dull look in her green eyes.

Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sarah hails from a village terrorized by orcs. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She feels the way she acts is they only way to get by in the world; and a deep hatred of orcs

Ideals: Impeccable, Extrovert. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Sarah Raethran, Female Half-Elf Wizard 2
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 180 gp. 1 Antitoxin.


Social Check DCs


Lorilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears silk and lounges about seductively. With wild chestnut hair. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city she treasured whatever gifts she got. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Justice, Impeccable. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Lorilla Tarkelby, Female Gnome Ranger 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Coral (90 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Direcris Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green tunic with red highlights, and long black pants that bunch up around his shoes. His copper crest is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling gold eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Sellsword business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions.

Ideals: Joker. Bonds: Religious, Job, Criminal record. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Direcris Caavylteradyn, Male Dragonborn Paladin 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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