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Advanced [show]


Ethereal Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear brown tank tops with yellow skirt. Her lavender fur is still thick. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she uses money and sex appeal to get what she needs

Flaws: Insomniac, Selfish. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Ethereal Wind, Female Tabaxi Warrior 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries a battered club and tarnished sai as well. His black hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up sai and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Rich, Has a crush. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Ralf Barton, Male Human Warlock 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Darrow Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Darrow hails from a village terrorized by giants. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in club use. Days after completing his studies, news broke out that his hometown was attacked by giants. Darrow was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and a deep hatred of giants

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Family, Enemies. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Darrow Stoutman, Male Halfling Cleric 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 16 (+3)18 (+4)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Quilla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is silver, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Quilla studied abroad. A freak accident while working with her Map Maker father left her crippled. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Quilla Gummen, Female Gnome Expert 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Gorbundus Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His green crest is still thick. His red unseeing eyes seem to look past you.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people

Flaws: Ugly, Disease, Racist, Impulsive. Bonds: Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Gorbundus Jharthraxyn, Male Dragonborn Aristocrat 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 11 (+0)17 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Amethyst (50 gp).


Social Check DCs

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