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Advanced [show]


Qualen Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is bristling with hidden weapons, mostly glaives and whips. He keeps his red hair in a flapper bob. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Qualen was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter.

Flaws: Ugly. Bonds: Criminal record, Religious, Family, Immigrant. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Qualen Nucklestamp, Male Gnome Expert 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Lone Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman prefers to wear brown clothing when she does not wear armor. Her clothes are grease stained in places. She wears a feathered hat to cover her moderate length gray fur. She is very pretty but has cold, dead eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a Tailor, her father struggled to pay the bills. Lone was born on a far southern plains where she grew up under the tutelage of her father, an expert Dyer. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Poor, Immigrant, Attractive, Guardian, Adventurer, Criminal record. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Lone Of Clay, Female Tabaxi Warlock 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +7, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 500 gp. 1 Good lock.


Social Check DCs


Fragrant Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses in pastel turtlenecks beneath a blue coat with brown slacks. Her red fur is heavily combed to the right. Her eyes, though not visible through her cowl, are yellow.

Personality: A deeply religious woman she believes everything happens for a reason. She is a ruthless business woman, a trait she acquired from her father.

History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her brother before her, after school she went straight into learning to become a Crown-heir. She has drifted from career to career and currently works as a Crown-heir.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Bonds: Religious, Rich, Job. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Fragrant Wing, Female Tabaxi Adept 2
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 9 (-1)17 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Loopmottin Beren, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears blue cloth garments or leather armor. Her hair is black and curly. Her skin is flawless and her blue eyes scan people very quickly.

Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: Born to a pair of adventurers, Loopmottin grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Loopmottin Beren, Female Gnome Barbarian 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Mord Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His auburn hair is cut short. His violet eyes lackadaisically let the world flow into them.

Personality: Mord is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Flaws: Depressed, Selfish, Mundane, Fearful. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Mord Crawford, Male Half-Orc Cleric 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp.


Social Check DCs

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