Donella Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her silver hair is styled in orderly dreadlocks. Her amber eyes are slightly larger than normal.
Personality: She is happy with her job as a Marshal. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the south to a Marshal, Donella learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her religion dominates her actions; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Justice. Bonds: Job, Religious. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Blossom Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She is dressed in earthy colors with a white and violet handkerchief worn on her right side, marred by chocolates. Sporting a golden mohawk this woman's hair draws a lot of attention. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born in the south to a Sculptor, Blossom learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Sculptor job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Marastyr Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her chestnut hair well, parting it to the right. She is very pretty but has cold, dead eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Carpenter for hire.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Skirt Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting pastel shirt and pants. He wears a colorful flower in his white fur. His blue eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: Skirt lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Barrister job and began his own company from there.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Artistic. Bonds: Attractive, Family, Job, Has a crush. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. His hair is long and silver with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His eyes are likewise violet. His teeth are white and perfect.
Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the north. Cursed with a spirit at a very young age, Aramil has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Extrovert. Flaws: Lazy, Disease. Bonds: Attractive, Poor. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. Deep blue spinel (200 gp). 1 Banded mail.
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