Justin Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is heavily combed to the right. His blue eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Architect and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant, Goblin, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Crampernap Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has done his best to style his brown hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Jeweler, Crampernap learned a great deal about his mother's area of expertise. His childhood dream was to be a Fisher, but he was a colossal failure. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 340 gp. 1 Masterwork Common Melee.
Roondar Turen, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with red pants, and carries kukris. He has moderate length chestnut hair. His hazel eyes dart from person to person.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Roofer, but he was a colossal failure. He has drifted from career to career and currently works as a Tanner.
Motivation: Further expansion of business; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Fighting, Optimist, Logical, Artistic. Bonds: Job. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Breastplate.
Chenna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. She wears her black hair up in a very large beehive style do. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a font of random trivia from the lore and stories she has discovered
History: Chenna was born in the south. At a young age she loved to build and create. Through the years after Chenna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Chenna's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Logical, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Nurkara Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears grey painted combat armor at almost all times and is in decent physical shape. Her red hair is lengthy. Her blue eyes have a joyful gleam in them most of the time.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. The war was a terrible time for her, and Nurkara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Nurkara was left her mother's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: She feels kind of lost in life.
Ideals: Entrepeneur. Flaws: Cynical, Depressed. Bonds: Military. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 170 gp.
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