Gimurt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears an entirely brown suit with green socks and a vest with buckled shoes. His golden hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of western immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 340 gp. 1 Masterwork Common Melee.
Shamash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. His gold crest, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Shamash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Roofer and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Sabotage a competitor; and a deep hatred of dire rats
Flaws: Shy. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp. Large well-done wool tapestry (100 gp).
Naamah Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears many layers of old clothing at all times, and a wedding ring on her right hand. She wears her blue hair up. She has a tattooed face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a logical person and will generally grow upset if things defy logic and science.
History: Naamah was raised in a hard working conservative environment. A gifted student she started as a Sculptor, but she got bored and became a Butcher. She has drifted from career to career and currently works as a Butcher.
Motivation: Wishes to resurrect an old love.
Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Poor, In love, Job. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 gp. Rhodochrosite (9 gp).
Gilthur Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has set out to sabotage the competition.
Motivation: To be a Tailor again.
Ideals: Passionate, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 8000 cp. 1 Antitoxin.
Rendar Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black clothing when he does not wear armor. He is bald on top and has large silver tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a desert tribe. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Shy, Impulsive, Insane. Bonds: Nature. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
