Pennie Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears baggy red pantaloons and a black scarf. She has wavy blonde hair. She wears round tiny glasses practically rammed into her face.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She misses her home and complains about the freezing weather, even in summer.
History: A powerful slaver made her what she is. Through the years after Pennie was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Pennie's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against brigands; and revenge
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor, Enemies. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Dworic Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with violet socks and a vest with buckled shoes, and he perpetually has his glaive ready. His auburn hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Joker. Flaws: Ugly. Bonds: Religious. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 80 gp. Red garnet (150 gp).
Naal Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Glassblower, who enjoyed hunting, Naal was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to be a glassblower again
Ideals: Optimist, Philantrophist. Bonds: Nature, Job. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Shedinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His black crest is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He struck the Barkeep job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Slave, Job. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 370 gp. Jade (120 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). 2 Alchemist’s fire.
Adrie Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She likes to wear blue tank tops with tan skirt. Her hair is chestnut and curly. She tend to wears goggles to shield her eyes.
Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Adrie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Criminal record. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
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