Breena Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She wears her auburn hair up. She wears an eyepatch.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She receives visions of the future at random moments
History: Born to a Miner, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Melee.
Ella Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing colorful clothing, dressed as a Bricklayer. Her chestnut hair is heavily combed to the right. Her green eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ella was born the youngest of three triplets. Her childhood dream was to be a Barber, but she was a colossal failure. She inherited the family business which she has now maintained for 11 years.
Motivation: She desires power and/or immortality; and to reunite with her absent mother
Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp. Coral (70 gp). Onyx (80 gp). 2 Holy water.
Geva Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in violet turtlenecks beneath a pastel coat with tan slacks. Her hair is blonde and curly. Her violet eyes lackadaisically let the world flow into them.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born to a Sculptor, her father struggled to pay the bills. Her childhood dream was to be a Sculptor, but she was a colossal failure. She struck the Laborer job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent father
Flaws: Ugly. Bonds: Family, Poor, Job, Military. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 1 Bullseye lantern.
Spear Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He keeps his long lavender fur kept up in a rat tail. He wears large thick round spectacles.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Spice Merchant in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic. Bonds: Attractive, Poor, Job, Slave, Religious. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Windy On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He carries with him a set of halberds on his belt, each one with a opal on the hilt. He wears his white fur up. He has copper eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a giants raid, leaving Windy alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants; and revenge
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!