Vapula Failure, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her clothes are grease stained in places. She has dyed her greying brown hair a little too much giving a sharp brown color. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: To find somewhere to settle down.
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
Falkrunn Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin black vertical stripes and grey pants. She carries with her a set of clubs, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her moppish black hair is in a traditional bowl cut. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Falkrunn took refuge in the ruined castle and found the beat up club and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants a kiss; and she has money and likes to spend it
Ideals: Fighting, Impeccable. Bonds: Rich, Nature, Has a crush. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Eye agate (9 gp).
Purban Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Purban hails from a village terrorized by giants. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Ermina Harlow, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a brown armored body suit, with a simple grey line shooting up and back down. Her whole body is exceptionally muscular. Her white hair is well kept. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.
History: Ermina was born with her father's beautiful face. A few years later when the south was not economically sound they moved to her current location. She hasn't been sleeping well lately.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Attractive. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 700 sp.
Roge Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Bellfounder, who enjoyed hunting, Roge was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Bellfounder again; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 10 pp. Eye agate (16 gp). 1 Masterwork Common Melee.
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