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Advanced [show]


Millicent Yardley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a worn and beaten armor. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes, though not visible through her cowl, are hazel.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Millicent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Millicent Yardley, Female Human Warlock 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 80 gp. Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Alice Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She is irascible and easily irritated. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She inherited the family business which she has now maintained for 6 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military, Enemies. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Alice Beckwith, Female Human Commoner 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp.


Social Check DCs


Damaia Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. Her silver hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She believes the world needs to unite to get rid of orcs once and for all.

History: Born in the east to a Stableman, Damaia learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new stableman responsibilities is difficult

Flaws: Shy. Bonds: Enemies, Job, Religious. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Damaia Loyalty, Female Tiefling Barbarian 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 12 (+1)19 (+4)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Sapply Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear blue clothing when he does not wear armor. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Insane, Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Sapply Glittergem, Male Gnome Warlock 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Oriel Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Her hair is greying and her face has many wrinkles. Her green eyes are slightly larger than normal.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised by priests from a young age. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Oriel and her spouse have recently divorced.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Oriel Selevarun, Female Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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