Shágflak Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'7" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His left hand appears badly burned and disfigured. His long auburn hair is drawn into a two foot long braid. He has hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Shágflak was raised in a hard working conservative environment. A gifted student he started as a Roofer, but he got bored and became a Herbalist. He now owns his own business.
Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Job. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 220 gp.
Salasar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His white crest is still thick. He has a dull look in his red eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Salasar was born in the east. At a young age he loved to build and create. Salasar was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Cook. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Flaws: Secretive. Bonds: Immigrant. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
Koeth Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his blue robe and has his club always slung over his shoulder. His hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Koeth began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels kind of lost in life.
Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp. 1 Breastplate.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of luck on his torso. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. He has moderate length orange fur. He wears an eyepatch.
Personality: Two Llamas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is able to fit into much smaller and tighter spaces than normal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Nothing but the best is good enough for him; and seeks redemption
Ideals: Artistic, Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 60 gp. 1 Masterwork manacles.
Abad Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair, while still mostly red, has prominent grey streaks. His fierce red eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Dyer.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp. A delicate brass dragon egg (20 gp).
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