Fonkin Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Fonkin was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hûra Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His red hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, his parents were killed by a drow raid, leaving Hûra alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants nothing more than to rejoin the army
Bonds: Immigrant, Job, Military, Mentor, Enemies. Occupation: Cartwright
Voice: Indian accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Damakos Blame, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His brown hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Ahinar Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her falchion. She has styled her blonde hair well, parting it to the right. Her eyes are likewise green. Her teeth are white and perfect.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.
History: Ahinar was born in the south. At a young age she loved to build and create. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Philantrophist, Persistence. Bonds: Attractive, Criminal record. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Half-Plate.
Vorka Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her blonde hair is thinning but still full. Her face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Vorka embodies much of what other species detest in the Half-Orcs. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
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