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NPC Generator

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Advanced [show]


Gillyd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, she is an attractive figure. She is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her hair is chestnut and very short. Her fierce amber eyes like to dwell on things.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.

History: She was raised in a island tribe. In her 11th year, her parents were killed by a illithids raid, leaving Gillyd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Gillyd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Doesn't want to be a Dyer and was forced into it by her family; and to reunite with her absent mother

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Nature, Enemies, Family. Occupation: Dyer

Voice: French accent

Attributes [hide]

Gillyd Fallack, Female Dwarf Fighter 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)6 (-2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Yebe Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tight fitting blue shirt and pants, and is pretty ugly. Her black hair is long and unkept. She wears crescent spectacles with a black brim.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a small toy that she constantly fidgets with.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Mentor. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Yebe Folkor, Female Gnome Fighter 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Uadjit Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'1". She wears a robe, a symbol of death around her neck, and a whip on her belt. Her bronze crest is lengthy and is close to two feet long. She wears an eyepatch.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with her god.

History: Born to a Cook, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She became a Carter soon after.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Poor. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Uadjit Qyxpahrgh, Female Dragonborn Monk 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)14 (+2) 15 (+2)19 (+4)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp.


Social Check DCs


Tricking Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears pastel painted combat armor at almost all times. She wears a top hat to cover her moderate length orange fur. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is an amazing painter.

History: Born in the north her family was never financially stable. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.

Motivation: She loathes her own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Tricking Of Winter, Female Tabaxi Commoner 2
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. Cloth of gold vestments (70 gp). 3 Tanglefoot bags.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Nuraval isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Rich, Mentor, Adventurer, Job. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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