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NPC Generator

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Advanced [show]


Joan Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair, when down, is lengthy. Her eyes are green.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She can't help but pocket interesting objects she comes across

History: Born in the west to a Merchant, Joan learned a great deal about her father's area of expertise. A freak accident while working with her Barkeep father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Joan Tickle, Female Human Monk 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Maynild Wilberforce, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is thinning but still full. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Maynild has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Maynild Wilberforce, Female Human Monk 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Cecily Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her sai. Her blonde hair is long and unkept. Her green unseeing eyes seem to look past you.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village she learned the ways of the warrior from her father. Cursed with unlife at a very young age, Cecily has worked very hard to control her curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cecily fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Cecily Staurheim, Female Half-Elf Bard 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 400 sp. Silver chalice with lapis lazuli gems (110 gp). 1 Masterwork studded leather.


Social Check DCs


Ootah Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting white shirt and pants. Her chestnut hair is styled in orderly dreadlocks. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Ootah Middleton, Female Half-Orc Paladin 2
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Andraste Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman has a large violet mantle and cape that has been intricately interwoven into her pastel robe. She has moderate length golden hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Andraste Mellerelel, Female Half-Elf Commoner 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Golden pearl (150 gp). Deep green spinel (150 gp). 4 Alchemist’s fire.


Social Check DCs

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