Callie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a cross on it. She wears her hair in dreadlocks. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Callie does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: She loathes her own lifestyle.
Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 130 gp.
Right-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. His fur is cinnamon and very short. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.
History: Right-Handed was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Halimath Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with white socks and a vest with buckled shoes. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: Born in the west to a Architect, Halimath learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Architect for hire.
Motivation: Marry his brother to traveling adventurers; and expand his business
Ideals: Opinionated, Professionalism. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Pyra Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time. Her black hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Pyra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the west her family was never financially stable. After coming to the age of reason, Pyra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
Curran Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a Stetson hat to cover his moderate length white hair. His eyes are a pleasant gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Shy. Bonds: Rich, Slave. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
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