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NPC Generator

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Advanced [show]


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Fisher profession.

History: He got into the Bounty Hunter business at a young age. Fargrim was born on a far western plains where he grew up under the tutelage of his mother, an expert Bounty Hunter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and expand his business

Ideals: Disciplined, Persistence. Bonds: Immigrant, Job, Family. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Mordai Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a green poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. His hair is cut close to his head. This silver eyed northerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the north, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and expand his business

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Mordai Bitter, Male Tiefling Monk 3
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 11 (+0)20 (+5)
Skills Acrobatics +2, Intimidation +7
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +7

Possessions: 1400 sp.


Social Check DCs


Barakas Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky green painted plate armor. His brown hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Barakas Judgment, Male Tiefling Druid 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Theirastra Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath her clothing is a huge mess of scar tissue. Her hair is always cut to a buzz. Her green eyes dart from person to person.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy

Ideals: Professionalism. Flaws: Impulsive, Disease. Bonds: Rich, Slave. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Theirastra Ray, Female Half-Elf Aristocrat 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Miles Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is still thick. This blue eyed northerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his singing dream.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Miles Darby, Male Human Adept 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp.


Social Check DCs

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