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NPC Generator

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Advanced [show]


Gorgûm Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean white cloak covering his clean studded leather. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has achieved small success as a Detective.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Persistence, Artistic, Entrepeneur. Bonds: Attractive, Job. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Gorgûm Northcott, Male Half-Orc Expert 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 150 gp. 3 Smokesticks.


Social Check DCs


Shamil Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and auburn. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Her tongue was cut out and she uses sign language. She is lazy and tries to find solutions quickly.

History: Shamil was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Guard. She's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Flaws: Disease, Lazy. Bonds: Attractive, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Shamil Gimlen, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 330 gp. 1 Darkwood Shield.


Social Check DCs


Kilvar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries glaives. He wears a broad hat to hide his balding. He has several tiny amber earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Navigator

Voice: American accent

Attributes [hide]

Kilvar Trueblood, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 7 Acid flasks.


Social Check DCs


Aramil Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue cloak and cross-gartered red stockings. He has a red handlebar mustache and slicked back red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: Born to a Fletcher, his father struggled to pay the bills. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Aramil Caphaxath, Male Elf Sorcerer 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his greataxe ready. His chestnut hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Optimist, Joker. Bonds: Poor, Family. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Gunter Anderton, Male Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Obsidian (13 gp).


Social Check DCs

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