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NPC Generator

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Advanced [show]


Dadalan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His rusty crest is lengthy. His eyes are gold and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable. Bonds: Criminal record. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dadalan Lhamboldennish, Male Dragonborn Monk 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Draconic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: Malachite (15 gp). Deep blue spinel (600 gp). Onyx (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Qualen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is long and unkept. This brown eyed easterner is not easily forgotten.

Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Immigrant. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Qualen Sympony, Male Gnome Fighter 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Thoradin Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Thoradin Brazzik, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Krimp Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. With a patchy chestnut beard and wild chestnut hair. His eyes are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Sage profession.

History: The child of a Sage, who enjoyed hunting, Krimp was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Architect. Days after completing his studies, news broke out that his hometown was attacked by goblins. Krimp was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Rich, Job, Nature, Enemies. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Krimp Kimberley, Male Half-Orc Barbarian 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flak Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Flak was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Immigrant, Attractive, Poor, Adventurer. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Flak Kensley, Male Half-Orc Adept 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 7000 cp.


Social Check DCs

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