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NPC Generator

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Advanced [show]


Caelynn Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, blue, dusty cloak. She has wavy blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The war was a terrible time for her, and Caelynn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Ideals: Athletic, Gifted. Flaws: Insane, Depressed. Bonds: Military, Immigrant. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Caelynn Meliamne, Female Elf Expert 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp. Sard (20 gp).


Social Check DCs


Zûmug Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His auburn hair is still thick. His violet eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Bellfounder business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He has drifted from career to career and currently works as a Bellfounder.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to open a new tavern

Flaws: Selfish, Addict. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Zûmug Ramsay, Male Half-Orc Fighter 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears brown painted combat armor at almost all times. His fur is greying and his face has many wrinkles. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Flaws: Cynical. Bonds: Enemies, Rich. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Flask Grass, Male Tabaxi Expert 4
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Golden yellow topaz (1100 gp). White pearl (90 gp).


Social Check DCs


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has achieved small success as a Stableman.

Motivation: To prove his worth to the world.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Taklinn Durthane, Male Dwarf Warrior 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Nazdûg Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and money/treasure

Flaws: Shy. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Nazdûg Badger, Male Half-Orc Rogue 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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