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Criella Light, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is black and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Criella took refuge in the old dungeon and found the beat up dagger and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Rich, Nature. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Criella Light, Female Tiefling Cleric 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 110 gp.


Social Check DCs


Immeral Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear yellow tank tops with violet pants. His red hair is slicked back into a classic pompadour. This green eyed southerner is not easily forgotten.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, his parents were killed by a goblins raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Logical, Gifted. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Immeral Malcolms, Male Half-Elf Expert 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 2000 cp.


Social Check DCs


William Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His brown hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

William Kirby, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 sp.


Social Check DCs


Arava Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear black clothing when she does not wear armor. Her scarlet crest has been sun bleached extensively. She has red eyes.

Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: When she was but 7 years old her parents immigrated from the west. She was taken as a slave by a traveling circus and forced to perform In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She's attracted to the PC; and she is currently in port desperately looking for someone to get her out

Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Slave, Has a crush. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Arava Wivvyrholdalphiax, Female Dragonborn Barbarian 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs


Mamnen Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair has been sun bleached extensively. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and he desires power and/or immortality

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Mamnen Haunted, Male Tiefling Fighter 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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