Cora Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'9" and wears dark leathers with embroidery. Her left hand appears badly burned and disfigured. She has no hair. She has brown eyes.
Personality: She is extraordinarily eccentric. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born at the edge of vast plains. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp. Rose (20 gp).
Five Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. Her whole body is exceptionally muscular. Her beige fur is singed and shortened. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with her god.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Caramip Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a blue costume with the symbols of death on her torso. Her black hair is still thick. Her amber eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She never wears the same outfit twice, unless she absolutely has to.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Caramip was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Caramip's mother didn't care for her much, and the feeling was mutual. She became a Interpreter soon after.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Makaria Secret, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports green clothing, slightly heavier than average wear. She keeps her long silver hair kept up in a rat tail. Her black eyes have a joyful gleam in them most of the time.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Fighting, Persistence. Bonds: Rich, Religious. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. A pair of silk slippers encrusted with tiny pearls. (60 gp).
Spring In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white fur is heavily combed to the right. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Spring reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: She is greedy; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, Military. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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