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Advanced [show]


Aline Willoughby, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is unkempt and raggedy. She wears a mask on her face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Aline grew up listening to her mother's many stories. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Has a crush. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Aline Willoughby, Female Human Rogue 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Mara Rothenel, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman dresses in blue turtlenecks beneath a brown coat with green slacks. Her brown hair is cut jaggedly and amateurishly. Her hazel eyes lackadaisically let the world flow into them.

Personality: She will rave to anyone who will listen. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand her business; and further expansion of business

Ideals: Optimist. Flaws: Insane, Ugly. Bonds: Adventurer, Job. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Mara Rothenel, Female Elf Rogue 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)15 (+2) 16 (+3)11 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Ishte Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her black hair is long and unkept. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Miller

Voice: French accent

Attributes [hide]

Ishte Rescue, Female Tiefling Bard 1
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 6000 cp. Large well-done wool tapestry (200 gp).


Social Check DCs


Right-Handed Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her white fur in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also is a firm believer in the womanly ideal.

History: The child of a Tailor, who enjoyed hunting, Right-Handed was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she wants revenge against illithids

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Nature, Military. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Right-Handed Shoe, Female Tabaxi Adept 4
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He wears large thick round spectacles.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Nalral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Fortune-teller business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He's attracted to the PC; and to be a beggar again

Flaws: Hedonist. Bonds: Enemies, Job, Has a crush. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Nalral Battlehammer, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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