Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His fur, while still mostly brown, has prominent grey streaks. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich southern family. A gifted student he started as a Bricklayer, but he got bored and became a Carter. In the meantime he has taken over work as a Carter and occasionally as a mercenary.
Motivation: Seeks redemption; and sabotage a competitor
Bonds: Enemies, Adventurer, Criminal record, Rich, Job. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Eva Cooper, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. Her moppish chestnut hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born in the west her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eva. She hasn't been sleeping well lately.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Ugol Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. He sports a long white beard, and similarly colored long hair. His thin eyebrows rest above his beady violet eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ugol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Enemies, Mentor. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 230 gp.
Bulzo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bulzo took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Cynical, Forgetful. Bonds: Nature, Adventurer, Rich. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Shamil Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is physically well-built. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast forest. Her father was very strict, and drilled into her lessons on being the perfect lady. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, In love, Nature. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1400 sp. Blue quartz (5 gp). Deep green spinel (120 gp).
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