Arnold Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'5" southern man, he is dressed in a clean yellow cloak covering his clean studded leather. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Arnold was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Giant, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Manfred Riley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy silver hair. His eyes are violet and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he feels threatened by others
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy, Disease. Bonds: Immigrant. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 400 sp.
Miles Oakley, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he dresses in collared shirts and wears a proper scarf over his head. With bright blonde hair and a scraggly beard. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful wizard made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. 1 Masterwork Common Melee.
Valanthe Iathrana, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. She wears a colorful flower in her brown hair. She has hazel eyes and a tan hat with a green feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valanthe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Impeccable, Logical, Fighting. Bonds: Attractive. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. Coral (110 gp). Deep green spinel (110 gp).
Murook Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears white painted combat armor at almost all times. She keeps her long black hair kept up in a rat tail. Her gray eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She takes great joy in being the best Barkeep in town.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She has achieved small success as a Barkeep.
Motivation: Expand her business.
Flaws: Secretive, Antagonistic. Bonds: Immigrant, Job. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 7000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
