Nedda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She tends to wear a white poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a ceremonial dagger. She sports auburn long hair. She is very pretty but has cold, dead eyes.
Personality: She is irascible and easily irritated. She also has developed a complete distrust of the Tanner profession.
History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She has drifted from career to career and currently works as a Sculptor.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Peridot (60 gp). 1 Masterwork Uncommon Weapon.
Darrow Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a white poncho over his likewise colored trousers and shirt, marred by chocolates. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Herbalist, who enjoyed hunting, Darrow was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: In love, Nature. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Blue quartz (12 gp).
Avice Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tattered old clothes. Her black hair is heavily combed to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Avice embodies much of what other species detest in the Humans. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the north, but her parents moved at a very young age to the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Jet (130 gp).
Gadreel Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, wearing green shirts, loose pants, and blazers most of the time. She has wavy purple hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is overprotective of those who hire her services. She has all her life been fascinated with dancing.
History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Gadreel began to lead the lost caravan. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To clean up the streets.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Guardian, Enemies. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Fargrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has a moderate pudge and is not very fit. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Guard, Fargrim learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Guard.
Motivation: To reunite with his absent father; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Job, Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp. 1 Half-Plate.
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