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Advanced [show]


Cockaby Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His auburn hair is greasy and uncared for. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Cockaby studied abroad. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Cockaby Bafflestone, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Ignan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 cp. Hematite (4 gp). Aquamarine (200 gp). Black star sapphire (400 gp). Chalcedony (60 gp).


Social Check DCs


Lamlis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Lamlis Meliamne, Male Elf Warrior 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Tawar Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times, and she perpetually has her shortspear ready. She keeps her black hair in a flapper bob. Her eyes, though not visible through her cowl, are green.

Personality: Tawar speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Tawar hails from a village terrorized by giants. In her 16th year, her parents were killed by a giants raid, leaving Tawar alone in the world. After a stint in an orphanage, she was adopted. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants revenge against giants; and a deep hatred of giants

Ideals: Fighting, Impeccable, Joker. Bonds: Enemies. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Tawar Graeme, Female Half-Orc Warrior 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Dagger Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His white fur is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.

History: Dagger was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Immigrant, Family. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Dagger Running, Male Tabaxi Sorcerer 4
Medium (5'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 22000 cp. Onyx (70 gp). Red-brown spinel (110 gp). Violet garnet (800 gp).


Social Check DCs


Qemuel Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green pants and tee shirts. He wears his chestnut hair down. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qemuel took refuge in the ruined castle and found the beat up glaive and armor he uses now. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly. Bonds: Immigrant, Nature, In love, Rich. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Qemuel Anguish, Male Tiefling Rogue 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. Freshwater pearl (10 gp). Golden pearl (50 gp). Moonstone (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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