Nicholas Langley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He sports brown clothing, slightly heavier than average wear, marred by sweets. His hair is black and very short. He has several tiny amethyst earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Brown-green garnet (110 gp). 1 Masterwork Common Melee.
Peren Ariessus, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is knotted and matted. He has green eyes and a tan hat with a red feather.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate. 1 Banded mail.
Qualen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His long white hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Mundane, PTSD. Occupation: Interpreter
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Harvest Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is bristling with hidden weapons, mostly daggers and greatswords. Her fur, while still mostly orange, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Scribe and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Bonds: Criminal record, Adventurer, Family. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Mella Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying white hair a little too much giving a sharp white color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She has always had a great fascination with Gnomish culture. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the north to a Barrister, Mella learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She has worked as a Barrister like her father before her.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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