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Advanced [show]


Skog Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times, and sports empty pouches on his belt. His black hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Skog Barclay, Male Half-Orc Rogue 2
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 280 gp.


Social Check DCs


Leaf Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with Stetson hat, and a wedding ring on her left hand. Her fur is cut close to her head. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She acts crazy and hedonistic. Animals are drawn to her, and she is able to talk to them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted necromantic powers by her dying brother.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: In love, Criminal record. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Leaf Of Snakes, Female Tabaxi Druid 2
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 5000 cp.


Social Check DCs


Avelina Gentry, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She tends to wear a grey poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a scimitar. Her black hair is still thick. Her amber eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Avelina grew up listening to her father's many stories. She found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Adventurer, Criminal record. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Avelina Gentry, Female Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Jade (160 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Pelt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown, dusty cloak. Her red fur is braided into rings. Her blue eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Pelt lived on a farm with her father, near the main road leading to a nearby town. Like her father and her sister before her, after school she went straight into learning to become a Spy. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To pay off her debts; and further expansion of business

Flaws: Antagonistic, Disease. Bonds: Immigrant, Job, Family, Debt. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Pelt Moon, Female Tabaxi Ranger 3
Medium (5'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Salanop Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She has the majority of her body covered in plate, and her gloved hand is found clutching a axe. Her white hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north to a Brewer, Salanop learned a great deal about her father's area of expertise. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Brewer.

Motivation: Balancing her hectic life and new Brewer responsibilities is difficult.

Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Salanop Raulnor, Female Gnome Ranger 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 190 gp. Tourmaline (70 gp). 1 Holy water.


Social Check DCs

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