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NPC Generator

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Advanced [show]


Jillian Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman has a large white mantle and cape that has been intricately interwoven into her black robe and is in decent physical shape. She sports red long hair. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Energy wise she seems alert and responsive.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Justice, Professionalism, Philantrophist, Impeccable. Bonds: Nature. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Jillian Strongbones, Female Halfling Sorcerer 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills Athletics +2, History +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 20 gp.


Social Check DCs


Mara Eathalena, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her hair is white and curly. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She is the product a well kept family trust fund and as such has never really known need. Mara was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Guard. She moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and she is greedy

Ideals: Philantrophist, Opinionated. Bonds: Rich, Immigrant, In love. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Mara Eathalena, Female Elf Paladin 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Geoffrey Richie, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright grey suits and hats. His hair is cut close to his head. His amber eyes peer out from beneath his deerstalker grey hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.

History: Born to a Sculptor, his father struggled to pay the bills. He worked as a nervous Locksmith and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Geoffrey Richie, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is dressed in a clean brown cloak covering his clean studded leather. His whole body is exceptionally muscular. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the west, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Disease, PTSD. Bonds: Immigrant. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Gerard Gresham, Male Human Rogue 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Beloril Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a grey and black handkerchief worn on his left side. He has styled his auburn hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Adventurer. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Beloril Dankil, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs

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