Nedda Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a white and brown robe with the hood down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. Her long golden hair reaches down to her waist. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised in a desert tribe. Her divine abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicholas Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of swords on his belt, each one with a emerald on the hilt. He has moderate length white hair. He wears a mask on his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Poor. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Vonbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is heavily combed to the left. He has a dull look in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Flaws: Ugly, Depressed. Bonds: Job, Nature, Poor. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 sp.
Himo Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. His hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: The child of a Healer, who enjoyed hunting, Himo was taken on many hunting expeditions. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Insomniac, Insane. Bonds: Adventurer, Nature. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 80 gp. 1 Antitoxin.
Sweet In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a pastel tunic with black highlights, and long green pants that bunch up around her shoes. Her cinnamon fur is unkempt and raggedy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Sweet hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sweet took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Immigrant. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
