Vanchu Weston, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Adventurer does. She is muscular with a powerful set of arms. Her blonde hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Adventurer, Vanchu learned a great deal about her father's area of expertise. A gifted student she started as a Marshal, but she got bored and became a Adventurer. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult.
Ideals: Philantrophist. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Dench Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair and beard is wavy and long. His amber eyes peer out from beneath his small white hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Dench was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Dell High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is wavy and long. Her eyes are green and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Dell was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Optimist, Justice. Bonds: Attractive, Job, Rich. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 300 sp.
Riswynn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a fancy grey dress. She is tall, broad shouldered and powerfully built. Her blonde hair is heavily combed to the left. She wears crescent spectacles with a black brim.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She enjoys reading and quiet.
History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted necromantic powers by her dying sister.
Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Opinionated, Logical, Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Magnifying glass.
Drogo Dalton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. His violet eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.
History: Drogo was born the youngest of three triplets. One day when Drogo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his father started working long hours to provde for them. He was granted necromantic powers by his dying sister.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Fighting, Impeccable, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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