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NPC Generator

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Advanced [show]


Az-Adar Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black broad hat and black clothes. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Entrepeneur, Logical. Bonds: Slave, Guardian, Immigrant, Job. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Az-Adar Stanton, Male Half-Orc Monk 1
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Donaar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His crest is silver, silky, and of moderate length. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, In love. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Donaar Gygazzylyshrift, Male Dragonborn Wizard 3
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1200 sp.


Social Check DCs


Anselm Sutton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Shipwright, who enjoyed hunting, Anselm was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Sutton, Male Human Paladin 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp.


Social Check DCs


Erky Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his silver hair up. He has gleaming, smiling blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He was always very intelligent and has formed a secret society of specialists.

Motivation: To clean up the streets; and half-elven compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist, Secretive. Bonds: Guardian. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Erky Fiddlefen, Male Gnome Commoner 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Gnoll, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5

Possessions: 290 gp.


Social Check DCs


Emeny Shirley, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and is dressed in earthy colors with a grey and black handkerchief worn on her right side. Her right leg appears badly burned and disfigured. Her brown hair is unkempt and raggedy. Her eyes are likewise green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She ran away from her former home and has been making her living as a Weaver for the past few years.

Motivation: To be a Barkeep again; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Emeny Shirley, Female Human Monk 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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