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Advanced [show]


Nimble Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He wears a worn and beaten armor. He has a hunchback. His long yellow fur is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Nimble Timber, Male Tabaxi Sorcerer 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp. Citrine (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy cinnamon fur. His blue eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Dagger In the Morning, Male Tabaxi Cleric 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Art Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His fur is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a carter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Art Of Spirit, Male Tabaxi Barbarian 2
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp. Jet (140 gp). Jasper (40 gp). Tourmaline (140 gp).


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 6 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Dwarven compassion; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Alberich Trueanvil, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Tenena Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her white hair is wavy and long. She has gray eyes and a blue hat with a yellow feather.

Personality: She is calm most of the time but flees social interaction. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the east her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: To pay off her debts; and further expansion of business

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Debt. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Tenena Shadowcloak, Female Gnome Adept 3
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)16 (+3) 16 (+3)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Peridot (50 gp). White pearl (140 gp).


Social Check DCs

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