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Advanced [show]


Ilanis Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears many layers of old clothing at all times. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are brown.

Personality: She is a Dilettante first and foremost. She believes firmly that knowledge should be universal. She has a minor phobia of water and hates getting wet.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ilanis took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has worked as a Dilettante like her mother before her.

Motivation: She feels threatened by others.

Flaws: Ugly, Fearful. Bonds: Poor, Job, Nature, Immigrant. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Ilanis Ofandrus, Female Elf Warlock 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1000 cp. Coral (50 gp).


Social Check DCs


Dee Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has slicked back golden hair. Her skin is flawless and her blue eyes scan people very quickly.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is skeptical of what others tell her and is slow to trust.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered east to less war torn lands. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Flaws: Cynical, Shy, PTSD. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Dee Greenleaf, Female Halfling Rogue 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 400 sp. Solid gold idol (200 gp).


Social Check DCs


Don Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a kukri. With a patchy white beard and wild white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Poor, Criminal record. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Don Addington, Male Human Expert 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adam Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears violet leather gloves, a violet jacket, and tight pants. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and elven compassion

Ideals: Logical. Flaws: Mundane, Racist. Bonds: Attractive, Religious. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Adam Boleem, Male Half-Elf Barbarian 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Helgret Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this southern woman dresses in brown turtlenecks beneath a violet coat with yellow slacks. She wears a colorful flower in her brown hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Athletic. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Helgret Battlehammer, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp.


Social Check DCs

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