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Advanced [show]


Herleva Crawford, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is generally well dressed albeit a few years behind the times. Her black hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is mildly Human supremacist, though she does not identify as such. She feeds upon the attention of others.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a mechanic, and taught her how to fix just about anything. She was granted arcane powers by her dying sister.

Motivation: Wants to work out more often; and a strong sense of loyalty to gnomish people

Ideals: Athletic, Gifted, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Herleva Crawford, Female Human Warlock 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pearl Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears dark leathers with embroidery. Her white hair is cut short. Her face is covered beneath a completely black helmet.

Personality: Pearl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also hits on women, regardless of circumstances.

History: She was raised in a white middle class family as the only child. Her arcane abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants to get laid; and she is content

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Pearl Greenleaf, Female Halfling Warrior 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Silaqui Iathrana, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western woman is dressed in earthy colors with a blue and white handkerchief worn on her left side. She has styled her black hair well, parting it to the left. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.

History: Born to a Locksmith, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels that her past leaves her morally obligated to help; and an old rival family wants her found

Ideals: Athletic. Flaws: Cynical, Hedonist. Bonds: Poor, Family, Criminal record. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Silaqui Iathrana, Female Elf Ranger 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)18 (+4) 14 (+2)17 (+3)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Havilar Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is generally shirtless and showing off her tattooed chest. She keeps her long bronze crest kept up in a rat tail. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is terrified, and will act out of fear.

Flaws: Addict, Impulsive, Fearful, PTSD. Bonds: Religious. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Havilar Grrrmmballhyst, Female Dragonborn Ranger 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp.


Social Check DCs


William Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Carpenter uniform. His hair, while still mostly black, has prominent grey streaks. His fierce amber eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Flaws: Disease. Bonds: Job, Criminal record, Enemies, Rich. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

William Ramsey, Male Human Wizard 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. 4 Smokesticks.


Social Check DCs

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