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Advanced [show]


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in pastel turtlenecks beneath a grey coat with pastel slacks. He sports a flattop fur cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Slave Trader, Moon learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Moon Grass, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She was always a brilliant, if unscrupulous mind. She moved from fad to fad and when she turned 15 she discovered painting. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Professionalism, Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Sannl Orcfoe, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 80 gp.


Social Check DCs


Sweet On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her lavender fur down. She has a dull look in her blue eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To find somewhere to settle down; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Job, Guardian. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Sweet On the Water, Female Tabaxi Fighter 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).


Social Check DCs


Bimpnottin Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears tan trousers with brown and grey striped suspenders. She wears various colorful collared shirts. Her skin is also unnaturally pale. Her golden hair is heavily combed to the right. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bimpnottin is combative with any and all who dare try her patience in the slightest.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Bimpnottin Quillsharpener, Female Gnome Commoner 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. Hematite (16 gp). Pink pearl (160 gp). Brown-green garnet (160 gp).


Social Check DCs


Werydd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. She wears her red hair up. She has hazel eyes and a grey hat with a white feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Werydd was raised in a hard working conservative environment. Werydd was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Werydd decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: To be a Architect again; and a rival would like her out of the picture

Ideals: Disciplined, Justice. Bonds: Rich, Criminal record, Job. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Werydd Dankil, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 17 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 20 (+5)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 110 gp.


Social Check DCs

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