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Advanced [show]


Eloise Clapham, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her hair is always cut to a buzz. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She likes to make people angry or surprised. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Eloise was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Eloise Clapham, Female Human Monk 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp. White pearl (50 gp).


Social Check DCs


Kabbarg Ramsay, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She has done her best to style her silver hair to look like a famous performer. Her thin eyebrows rest above her beady hazel eyes.

Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: When she was but 8 years old her parents immigrated from the south. Through the years after Kabbarg was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Kabbarg's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Kabbarg Ramsay, Female Half-Orc Fighter 1
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Gnome, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Loopmottin Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tan wide-brimmed hat and tan clothes. Her hair is greying and her face has many wrinkles. She has violet eyes and a tan hat with a white feather.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a logical person and will generally grow upset if things defy logic and science.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Mentor, Immigrant, Criminal record. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Loopmottin Daergel, Female Gnome Fighter 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 20 (+5)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Rangrim Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. He has auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across

History: Born to a Hunter, his father struggled to pay the bills. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Bonds: Criminal record, Poor, Religious. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Rangrim Fallack, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. Rose (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Kithri Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, white cloak. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish blonde hair is in a traditional bowl cut. She has a dull look in her blue eyes.

Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Spice Merchant business at a young age. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Spice Merchant.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and find a way to reverse the transformation of her brother

Ideals: Logical. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Kithri Brightmoon, Female Halfling Cleric 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Banded mail.


Social Check DCs

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