Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and red handkerchief worn on her left side. She is portly but not overly obese. Her golden hair is long and unkept. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She plays an instrument quite well.
History: Ovina was raised in a hard working conservative environment. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in sickle use. She has drifted from career to career and currently works as a Farmer.
Motivation: Expand her business; and seeks redemption
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Serpent Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'4". She wears skinny pants and wears a brown and tan robe with the hood down, and her gloved hand is found clutching a club. Her cinnamon fur is still thick. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not trust anyone and sleeps with one eye open.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Serpent took refuge in the old dungeon and found the beat up club and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by orcs. Serpent was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Further expansion of business; and revenge
Flaws: Antagonistic, Insomniac. Bonds: Nature, Enemies, Job. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Deep blue spinel (400 gp). Rock crystal (30 gp). Moonstone (30 gp). Eye agate (16 gp). 1 Minor magic item.
Theodoric Braxton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. He has styled his chestnut hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a brigands raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Mundane, Depressed. Bonds: Family, Enemies. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. Rose (50 gp).
Blendaeth Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her scarlet crest is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Blendaeth took refuge in the old dungeon and found the beat up club and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Justice, Impeccable. Flaws: Addict. Bonds: Attractive, Rich, Nature. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Euphemia Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her red hair is smooth and relatively long. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to travel the world and help people.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
