Eberk Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against drow.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork studded leather.
Tod Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man has a large white mantle and cape that has been intricately interwoven into his yellow robe. His black hair is braided into rings. His brown eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and seeks redemption
Ideals: Optimist. Flaws: Racist. Bonds: Poor, Adventurer, Criminal record. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Light steel shield.
Lia Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright violet dresses and hats. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is brown and curly. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Lia grew up listening to her mother's many stories. Lia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She wants to meet her childhood hero; and wants to work out more often
Ideals: Gifted, Athletic. Bonds: Has a crush, Adventurer. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 sp. Moonstone (30 gp). Iolite (30 gp). Chrysoprase (30 gp).
Imsh Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered black stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better world.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Religious. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Lone Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and sports brown clothing, slightly heavier than average wear. She keeps her long white fur kept up in a rat tail. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Athletic, Passionate. Bonds: Adventurer, Religious, Enemies. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 13000 cp.
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