Thamior Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. This blue eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: Gifted from a young age, Thamior studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Joker, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Iolite (20 gp). White pearl (150 gp).
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. His eyes are amber and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. Hematite (12 gp). Smoky quartz (80 gp). Sard (80 gp).
Fivin Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and is well dressed, but even with his fine clothing he looks run-down. His left leg appears badly burned and disfigured. He has a long black beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Fivin studied abroad. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Cartwright.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical, Gifted, Entrepeneur. Bonds: Job. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Cumpen Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her brown hair is singed and shortened. Her amber eyes dart from person to person.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Cumpen lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Gilbert Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Meet up once more with his childhood friend; and wants his loneliness to end
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Smoky quartz (70 gp).
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