Thradal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a well pressed and immaculate suit (or dress), marred by sweets. His golden hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Insane, Shy. Bonds: Criminal record. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Mantus Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born in the south. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1700 sp. 1 Silk rope. 1 Hourglass.
Patrin Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His crest is red and very short. This gold eyed westerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Patrin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the east. Patrin was born on a far western plains where he grew up under the tutelage of his father, an expert Performer. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp.
Lidda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long red hair is drawn into a two foot long braid. Her amber unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with lycanthropy at a very young age, Lidda has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Extrovert, Gifted. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Golden pearl (160 gp).
Vlorn Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a red poncho over his likewise colored trousers and shirt. His long chestnut hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
