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Advanced [show]


Great Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white fur is kept up in a ponytail inside a wide-brimmed hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her absent mother.

Ideals: Gifted. Bonds: Attractive, Job, Family. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Great Of Wine, Female Tabaxi Commoner 3
Medium (4'9") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Average lock.


Social Check DCs


Gilbert Gladstone, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey coat over a brown low-cut shirt, and a deerstalker hat upon his head and is in decent physical shape. His auburn hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Now he works as a painting tutor during his time off.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Antagonistic, Shy, Insane. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Gladstone, Male Human Monk 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Rurik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He is renowned for his bright grey suits and hats. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rurik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Persistence. Flaws: Ugly, Forgetful. Bonds: Poor, Military, Enemies. Occupation: Bather

Voice: French accent

Attributes [hide]

Rurik Brawnanvil, Male Dwarf Expert 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Ar-Beka Hayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, white cloak. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Ar-Beka will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ar-Beka was born with his father's beautiful face. A gifted student he started as a Navigator, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Bonds: Adventurer, Attractive, Job. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Ar-Beka Hayden, Male Half-Orc Expert 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Auran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oppah Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She keeps her black hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a Doctor, her mother struggled to pay the bills. After coming to the age of reason, Oppah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Adventurer, Poor. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Oppah Shadowcloak, Female Gnome Druid 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 4000 cp. 1 Half-Plate.


Social Check DCs

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