Greethen Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. He has gold eyes.
Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Greethen grew up listening to his father's many stories. He moved out east to avoid the crime he committed. He has achieved small success as a Miller.
Motivation: To reunite with his absent father; and to unite with his sister
Flaws: Depressed. Bonds: Criminal record, Adventurer, Job, Family. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Red garnet (90 gp).
Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his brown hair well, parting it to the right. His eyes, though not visible through his cowl, are hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Optimist, Persistence. Flaws: Sensitive. Bonds: Rich, Job. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnoll, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Gildmak Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears red trousers with pastel and white striped suspenders. He wears various colorful collared shirts. His hair is silver and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Jeweler business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Job. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Red garnet (70 gp).
Odorr Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His long brown hair reaches down to his waist. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odorr took refuge in the ruined castle and found the beat up sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Barkeep and was forced into it by his family.
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Smokesticks.
Silgre Shelley, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a white armored body suit, with a simple black line shooting up and back down. Her silver hair is lengthy. Her eyes are hazel and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
