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Advanced [show]


Giselle Coombs, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Her auburn hair is heavily combed to the left. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Nature. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Giselle Coombs, Female Human Commoner 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 10 pp.


Social Check DCs


Five Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has cinnamon fur. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.

History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister

Ideals: Athletic, Persistence, Logical. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Five Running, Female Tabaxi Cleric 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 gp.


Social Check DCs


Verin Flair, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her blue hair is thinning but still full. She wears large thick round spectacles.

Personality: Always inclined to offer people food she seems plenty friendly. Verin enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in a small island village. A freak accident while working with her Butcher father left her crippled. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Nature, Job. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Verin Flair, Female Tiefling Cleric 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp. Chrysoprase (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bryseis Fortune, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears bulky green painted plate armor. Her hair is white and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Criminal record, Rich. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Bryseis Fortune, Female Tiefling Ranger 3
Medium (5'1") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Mozfel Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'6", this man likes to wear black tank tops with brown pants. His white hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: Gifted from a young age, Mozfel studied abroad. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Mozfel Tenley, Male Half-Orc Cleric 2
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp.


Social Check DCs

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