Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.
History: He is a Slaad in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Williamina Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a worn and beaten armor. Her chestnut hair is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is extraordinarily eccentric. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Williamina studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother; and doesn't want to be a priest and was forced into it by her family
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Family. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Pallabar Beren, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and prefers to wear flannel. His hair is long and auburn with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a great chef.
History: Pallabar was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Gifted. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Nissa Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her black hair is kept up in a ponytail inside a broad hat. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Carpenter in town.
History: Nissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. An abacus with copper, silver and gold markers (120 gp).
Zagga York, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze, she is not a threatening figure. Her hair is greying and her face has many wrinkles. She has blue eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.
History: She was born into a rich family. In her 14th year, her parents were killed by a illithids raid, leaving Zagga alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids; and to reunite with her old friends
Flaws: Antagonistic, Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 160 gp.
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